-Setting up a car rig
-We will be creating helpers, controllers, wire constraints, and look at constraint
-We will create tire rotation based on the position of the main controller, tire turn based on a front controller
-We will create body roll, and drifting controllers.
-Second car rig
-A continuance on rigging a car in 3D studio max
-We will use morpher modifier to set the cars body roll
-We will use path constraint on for the drifting of the car
-Each tire will have its own rotation control.
-Playing with the self illumination for the texture on the object
-Changing to a different object the particle system dissolves.
-Changing the UVW mapping to have different dissolve types.
-Updated Tutorial 2-15-2010
-Disintegrating an object into particles using 3D studio max
-Particle Flow, with Multi Sub-object materials
-Introduction to biped
-Using figure mode to modify the biped’s structure
-Edit poly to modify the biped’s parts
-Changing biped parts with model parts you create
-First you will learn to create a glowing effect to a material on an object
-Second you will learn to create a glow effect on an object like a neon sign
-All this is done without video post.
-Going over: object ids, material ids, Effects (lens effect) glow
-Part 1 of 2
-Using a bone rig to make an animation walk cycle
-Working on the lower body of the animation
-Part 2 of 2
-Using a bone rig to make an animation walk cycle
-Working on the upper body and timing of the animation
-Creating an effect where a person dissolves into particles.
-We will be using 3d studio max Particle Flow to create a particle system.
-We will be using After Effects to composite the particle system and video together.