tutorials
Character into Unity
Tue, 07/27/2010 - 14:41 | by admin-Placing a character modeled an animated in 3D studio max into Unity.
-Setting up the animation cycles so Unity can use them in the script.
-Setting up Colliders so the character does not go through the floor.
-Placing scripts to make the camera fallow the character and the character be controlled by the keyboard.
Animating A Run Cycle With Biped
Tue, 07/06/2010 - 17:04 | by adminIntro to Building a Game Environment Part 1
Tue, 06/29/2010 - 12:43 | by admin-Part 1 of 2
-We will be building a quick environment with textures that will be imported into a game engine called Unity.
-You will be using 3D Studio Max, Photoshop and Unity game engine.
-Download a free version of Unity game engine at www.unity3d.com.
-You will be using the edit poly to build the level objects and Unwrap UVW to texture the objects.
Intro to Building a Game Environment Part 2
Tue, 06/29/2010 - 12:08 | by admin-Part 2 of 2
-Intro to Unity game engine and its user interface
-Download a free version of Unity game engine at www.unity3d.com.
-Importing Environment into Unity from max
-Setting up the terrain
-Setting up the camera to be controlled by the user to move around the environment
-Setting up collisions so the camera does not go through the objects.
-Adding lights to the scene
Intro to Mental Ray car paint and Unwraping
Tue, 06/15/2010 - 13:10 | by adminIntro to Pelt Mapping a Head for texturing
Wed, 06/02/2010 - 10:00 | by admin-We will use the Unwrap UVW modifier with its Pelt Mapping system to flatten out the characters head for texturing.
-We will use Point to Point Seams to build our own seams on the character
-We Will Play with Pelt Mapping Settings to get a better map.
-We will be using Relax by face edges and centers to fix stretching.
-We will save the Unwrap out to open in photoshop.



