3d Studio Max
Animating A Run Cycle With Biped
Tue, 07/06/2010 - 17:04 | by adminIntro to Building a Game Environment Part 1
Tue, 06/29/2010 - 12:43 | by admin-Part 1 of 2
-We will be building a quick environment with textures that will be imported into a game engine called Unity.
-You will be using 3D Studio Max, Photoshop and Unity game engine.
-Download a free version of Unity game engine at www.unity3d.com.
-You will be using the edit poly to build the level objects and Unwrap UVW to texture the objects.
Intro to Building a Game Environment Part 2
Tue, 06/29/2010 - 12:08 | by admin-Part 2 of 2
-Intro to Unity game engine and its user interface
-Download a free version of Unity game engine at www.unity3d.com.
-Importing Environment into Unity from max
-Setting up the terrain
-Setting up the camera to be controlled by the user to move around the environment
-Setting up collisions so the camera does not go through the objects.
-Adding lights to the scene
Intro to Mental Ray car paint and Unwraping
Tue, 06/15/2010 - 13:10 | by adminIntro to Pelt Mapping a Head for texturing
Wed, 06/02/2010 - 10:00 | by admin-We will use the Unwrap UVW modifier with its Pelt Mapping system to flatten out the characters head for texturing.
-We will use Point to Point Seams to build our own seams on the character
-We Will Play with Pelt Mapping Settings to get a better map.
-We will be using Relax by face edges and centers to fix stretching.
-We will save the Unwrap out to open in photoshop.
Intro to hair and fur modifier
Wed, 05/26/2010 - 17:11 | by adminCreating Grass with Particle Flow
Wed, 05/19/2010 - 18:13 | by adminCreating auto animating hair with Flex
Wed, 05/19/2010 - 17:08 | by adminRigging a Cartoon Car Part 01
Thu, 05/13/2010 - 16:04 | by adminRigging a Cartoon Car Part 02
Thu, 05/13/2010 - 15:57 | by admin-Part 2 of 3
-Create bone and IK for automated Overlapping animation
-Setting up center axel for rig with select and link and look at constraint
-Setting up controllers for front and back car lift
-Setting up all the select and link options
-Finishing the shocks with position constraints
-Wheel Look at constraints
-Add a spring position controller



