3d Studio Max

Animating A Run Cycle With Biped

-Create a run cycle with biped in 3D studio max.
-You will use the copy and past for poses.
-You will use Euler and Workbench to change the tangents of the biped animation.


Intro to Building a Game Environment Part 1

-Part 1 of 2
-We will be building a quick environment with textures that will be imported into a game engine called Unity.
-You will be using 3D Studio Max, Photoshop and Unity game engine.
-Download a free version of Unity game engine at www.unity3d.com.
-You will be using the edit poly to build the level objects and Unwrap UVW to texture the objects.


Intro to Building a Game Environment Part 2

-Part 2 of 2
-Intro to Unity game engine and its user interface
-Download a free version of Unity game engine at www.unity3d.com.
-Importing Environment into Unity from max
-Setting up the terrain
-Setting up the camera to be controlled by the user to move around the environment
-Setting up collisions so the camera does not go through the objects.
-Adding lights to the scene


Intro to Mental Ray car paint and Unwraping

-Mental Ray Render
-Mental Ray Materials
-Par paint material
-Unwrap UVW modifier
-Unwrap Tools
-Creating vinyl s for the car in Photoshop


Intro to Pelt Mapping a Head for texturing

-We will use the Unwrap UVW modifier with its Pelt Mapping system to flatten out the characters head for texturing.
-We will use Point to Point Seams to build our own seams on the character
-We Will Play with Pelt Mapping Settings to get a better map.
-We will be using Relax by face edges and centers to fix stretching.
-We will save the Unwrap out to open in photoshop.


Intro to hair and fur modifier

-Working with the hair and fur modifier and its properties
-Having the hair grow from specific polygons
-Animating growing hair
-Having hair grow along a spline
-Loading hair types
-Using the hair modifier to Referencing objects.
-Using dynamic object on hair.


Creating Grass with Particle Flow

-Creating Grass with Particle Flow
-Using particle flow to place random grass on an object
-Using paint particle to paint the grass where you want it.


Creating auto animating hair with Flex

-We will use the flex modifier to create auto animation for the hair.
-We will use Edit Poly as a modifier to control the Flex.
-Girl01 Model from the resources tab.


Rigging a Cartoon Car Part 01

-Part1 of 3
-Creating a FFD Geometric deformable for car body
-Setting up the FFD with morpher modifier
-Using layers to manage the scene
-Build the shocks to work
-Create wheel controllers
-Use Spline Select modifier and Linked XForm to get the Front and back axle to link to the tires.


Rigging a Cartoon Car Part 02

-Part 2 of 3
-Create bone and IK for automated Overlapping animation
-Setting up center axel for rig with select and link and look at constraint
-Setting up controllers for front and back car lift
-Setting up all the select and link options
-Finishing the shocks with position constraints
-Wheel Look at constraints
-Add a spring position controller