Animation

Creating a Walk Cycle in 3D Studio Max Part 1

-Part 1 of 2
-Using a bone rig to make an animation walk cycle
-Working on the lower body of the animation


Creating a Walk Cycle in 3D Studio Max Part 2

-Part 2 of 2
-Using a bone rig to make an animation walk cycle
-Working on the upper body and timing of the animation


12 Principles of Animaion

-Not really covering a one program.
-We will cover the 12 Principles of Animation and applying each one.
1)squash and stretch
2)anticipation
3)staging
4)straight ahead action and pose to pose
5)Follow through and overlapping action
6)slow in and slow out
7)arcs
8)secondary action
9)timing
10)exaggeration
11)solid drawing
12)appeal


Material 2D Lip sync in Max

-We will create a material that can be animated to change from one mouth pose to another for 2d lip sync in Max.
-Using Photoshop to create the different mouth poses.
-Importing audio with the new Prosounds setup.
-Multi/Sub-object material with the material modifier on the model.


Creating a Cloth Cape In 3D studio max

-SimCloth3 modifier (free modifier)
-Setup and animate a plane into a cape for a super hero.
-Creating a wind modifier to blow the cloth around.


3D Studio max Animation Constraints

-Link one object to another to build a animated box person
-Path Constraint, set a path and have an object fallow it
-Look at Constraint, create eyes that flow objects.


3D Studio Max Bouncing Ball

-Creating a Bouncing Ball
-Track View (curve Editor)
-Understanding Ease in and Out
-Squash and Stretch


3D Studio Max Intro to Animation Part2

-Part 2 of 2
-Track View, how it works
-Edit key frames
-Ease in and out


3D Studio Max Intro to Animation Part1

-Start of Animation
-Part 1 of 2
-Auto Key
-Set Key Frame
-Animating Move, Rotate and Scale
-Animating Modifiers


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