-Part 1 of 2
-Using a bone rig to make an animation walk cycle
-Working on the lower body of the animation
-Part 2 of 2
-Using a bone rig to make an animation walk cycle
-Working on the upper body and timing of the animation
-Not really covering a one program.
-We will cover the 12 Principles of Animation and applying each one.
1)squash and stretch
2)anticipation
3)staging
4)straight ahead action and pose to pose
5)Follow through and overlapping action
6)slow in and slow out
7)arcs
8)secondary action
9)timing
10)exaggeration
11)solid drawing
12)appeal
-We will create a material that can be animated to change from one mouth pose to another for 2d lip sync in Max.
-Using Photoshop to create the different mouth poses.
-Importing audio with the new Prosounds setup.
-Multi/Sub-object material with the material modifier on the model.
-SimCloth3 modifier (free modifier)
-Setup and animate a plane into a cape for a super hero.
-Creating a wind modifier to blow the cloth around.
-Link one object to another to build a animated box person
-Path Constraint, set a path and have an object fallow it
-Look at Constraint, create eyes that flow objects.
-Creating a Bouncing Ball
-Track View (curve Editor)
-Understanding Ease in and Out
-Squash and Stretch
-Start of Animation
-Part 1 of 2
-Auto Key
-Set Key Frame
-Animating Move, Rotate and Scale
-Animating Modifiers