-Use Particle flow to create the particles
-UV Mapper to map texture on to the particles
-Use a deflector to make the particles disperse
-Use After Effects to composite the particles and object together
-Playing with the self illumination for the texture on the object
-Changing to a different object the particle system dissolves.
-Changing the UVW mapping to have different dissolve types.
-Updated Tutorial 2-15-2010
-Disintegrating an object into particles using 3D studio max
-Particle Flow, with Multi Sub-object materials
-First you will learn to create a glowing effect to a material on an object
-Second you will learn to create a glow effect on an object like a neon sign
-All this is done without video post.
-Going over: object ids, material ids, Effects (lens effect) glow
-Creating an effect where a person dissolves into particles.
-We will be using 3d studio max Particle Flow to create a particle system.
-We will be using After Effects to composite the particle system and video together.
-We will be using the really cool and Ky-Trail 3D Studio Max plug-in
-It creates a glowing light trail behind an object or light
-The Plug-in can be downloaded from: http://www.lastjedioutpost.ru/Plug-ins.htm
-Part 1 of 2
-We will use particle flow and reactor to create a building blowing up.
-We will be using Fracture Voronoi free script from scriptspot.com.
-We will be using a particle script to replace object fragments.
-Using PArray particle system to blow up a car.
-Adding a Gravity force, Pbomb force, and a UDynaFlect Deflector for the particles
-Adding a SphereGizmo Atmospheric Apparatus and Fire Effect for the explosion.