Rigging

Rigging a Car in 3D studio max

-Setting up a car rig
-We will be creating helpers, controllers, wire constraints, and look at constraint
-We will create tire rotation based on the position of the main controller, tire turn based on a front controller
-We will create body roll, and drifting controllers.


Car Rig 2 in 3D Studio Max

-Second car rig
-A continuance on rigging a car in 3D studio max
-We will use morpher modifier to set the cars body roll
-We will use path constraint on for the drifting of the car
-Each tire will have its own rotation control.


Intro to Biped

-Introduction to biped
-Using figure mode to modify the biped’s structure
-Edit poly to modify the biped’s parts
-Changing biped parts with model parts you create


Bone rigging a face Part 1

-Part 1 of 2
-Building the bones for the face


Bone rigging a face Part 2

-Part 2 of 2
-Helper objects
-Creating a Floating tool bar
-Using the apply Position list and Position Constraint max script
-Applying look at constraint
-Building jaw bone and linking the helpers


Creating a Cloth Cape In 3D studio max

-SimCloth3 modifier (free modifier)
-Setup and animate a plane into a cape for a super hero.
-Creating a wind modifier to blow the cloth around.


Intro to Morpher For facial Rig

-Using the morpher modifier to create a facial rig for animations.
-Importing a sound file.
-Displaying the Sound on the timeline.
-Creating Lip sync animation


Advanced Hand Rig Part 1

-Part 1 of 2
-Advanced hand rig
-Setting up the linking and wiring of three different hand/arm rigs.


Advanced Hand Rig Part 2

-Part 2 of 2
-Forearm rotation arm rig


Advanced Leg and Foot rig

-Learn 3 different types of foot rigs


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