Intro to Pelt Mapping a Head for texturing
Wed, 06/02/2010 - 10:00 | by admin
-We will use the Unwrap UVW modifier with its Pelt Mapping system to flatten out the characters head for texturing.
-We will use Point to Point Seams to build our own seams on the character
-We Will Play with Pelt Mapping Settings to get a better map.
-We will be using Relax by face edges and centers to fix stretching.
-We will save the Unwrap out to open in photoshop.
(7 votes)