Rigging a Cartoon Car Part 01
Thu, 05/13/2010 - 16:04 | by admin
-Part1 of 3
-Creating a FFD Geometric deformable for car body
-Setting up the FFD with morpher modifier
-Using layers to manage the scene
-Build the shocks to work
-Create wheel controllers
-Use Spline Select modifier and Linked XForm to get the Front and back axle to link to the tires.
(1 vote)