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Rigging a Cartoon Car in 3D Studio Max Part 02

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  • Part 2 of 3
  • Create bone and IK for automated Overlapping animation
  • Setting up center axel for rig with select and link and look at constraint
  • Setting up controllers for front and back car lift
  • Setting up all the select and link options
  • Finishing the shocks with position constraints
  • Wheel Look at constraints
  • Add a spring position controller
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