Rigging a Cartoon Car in 3D Studio Max Part 02
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- Part 2 of 3
- Create bone and IK for automated Overlapping animation
- Setting up center axel for rig with select and link and look at constraint
- Setting up controllers for front and back car lift
- Setting up all the select and link options
- Finishing the shocks with position constraints
- Wheel Look at constraints
- Add a spring position controller
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