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Unwrapping and Texturing a Character in Max Part 01

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  • Part 01 of 03
  • The start of unwrapping a texturing a character model.
  • Using point to point seam to cut the models UV's into peaces for unwrapping
  • Face mode and Exp. Face Sel To Seams tool to start pelt mapping
  • Using Relax to even out the pelt mapping.
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