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Unwrapping and Texturing a Character in Max Part 03

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  • Part 03 of 03
  • Rendering UVs tool, Rendering UV sizes, Rendering UV Mode
  • Finding and fixing overlapping UV's
  • Saving the Unwrap to open in Photoshop
  • Saving the texture map out of Photoshop and placing the texture map on the character in 3D Studio Max.
  • Keeping the Unwrap together even if you have to add or delete polygons to the model.
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