Unwrapping and Texturing a Character in Max Part 03
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- Part 03 of 03
- Rendering UVs tool, Rendering UV sizes, Rendering UV Mode
- Finding and fixing overlapping UV's
- Saving the Unwrap to open in Photoshop
- Saving the texture map out of Photoshop and placing the texture map on the character in 3D Studio Max.
- Keeping the Unwrap together even if you have to add or delete polygons to the model.
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