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Character Modeling in Max Part 02

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  • Part 02 of 12
  • Start Editable Poly Modeling a character in 3D studio max
  • Create a cylinder in the head area and apply a Spherify modifier to the cylinder
  • Convert to editable poly
  • Create the head and neck for the character
  • Set your cylinder to be see through to help the modeling process. (Alt+X)
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