Rigging

Path Constraint and Wheel Rotation

-The work around for the issue people have with Path constraint and Auto wheel rotation.
-This will allow the you to get car tires to spin automatically depending on the cars position on the Path.


Building a bird type Wing Rig

-We will build a bird type user controlled wing rig in 3D studio max.
-This rig will use on the bend modifiers and wave modifier, wired linked to controllers the user creates.
-Design idea comes from www.paulneale.com


Rigging a Cartoon Car Part 01

-Part1 of 3
-Creating a FFD Geometric deformable for car body
-Setting up the FFD with morpher modifier
-Using layers to manage the scene
-Build the shocks to work
-Create wheel controllers
-Use Spline Select modifier and Linked XForm to get the Front and back axle to link to the tires.


Rigging a Cartoon Car Part 02

-Part 2 of 3
-Create bone and IK for automated Overlapping animation
-Setting up center axel for rig with select and link and look at constraint
-Setting up controllers for front and back car lift
-Setting up all the select and link options
-Finishing the shocks with position constraints
-Wheel Look at constraints
-Add a spring position controller


Rigging a Cartoon Car Part 03

-Part 3 of 3
-Setting up controllers for the morpher
-Fixing shock placement for rotation


Working with skin modifier and Extra objects

-Two different ways to set up a character with a knife (second Objects)
-Working with weight table and weight tool to change the value of the weights on selected vertexes.
-Detach second object and select / link it to biped hand.
-Adding to the animation using set key, set planted key and set sliding key.
-Model from Koko. Website is www.CG4Max.tk


Setting up Biped for Character Model

-Setting up the biped to fit into a character
-You will use the mirror option to copy one side of the biped to the other.
-Intro to skinning the character to the biped


Creating auto lag animation

Creating auto lag animation
-Create a leaf animation with an auto lag for its parts.
-In other words we are building auto secondary animation
-Two different set ups: 1) Using the Flex modifier. 2) Building a bone rig with spring constraint.
-We will also show that both options can be dynamically effect by forces like wind modifier.


Rigging a Car in 3D studio max

-Setting up a car rig
-We will be creating helpers, controllers, wire constraints, and look at constraint
-We will create tire rotation based on the position of the main controller, tire turn based on a front controller
-We will create body roll, and drifting controllers.


Car Rig 2 in 3D Studio Max

-Second car rig
-A continuance on rigging a car in 3D studio max
-We will use morpher modifier to set the cars body roll
-We will use path constraint on for the drifting of the car
-Each tire will have its own rotation control.