Rigging
Path Constraint and Wheel Rotation
Thu, 08/19/2010 - 20:31 | by adminBuilding a bird type Wing Rig
Mon, 08/09/2010 - 19:44 | by admin-We will build a bird type user controlled wing rig in 3D studio max.
-This rig will use on the bend modifiers and wave modifier, wired linked to controllers the user creates.
-Design idea comes from www.paulneale.com
Rigging a Cartoon Car Part 01
Thu, 05/13/2010 - 16:04 | by adminRigging a Cartoon Car Part 02
Thu, 05/13/2010 - 15:57 | by admin-Part 2 of 3
-Create bone and IK for automated Overlapping animation
-Setting up center axel for rig with select and link and look at constraint
-Setting up controllers for front and back car lift
-Setting up all the select and link options
-Finishing the shocks with position constraints
-Wheel Look at constraints
-Add a spring position controller
Rigging a Cartoon Car Part 03
Thu, 05/13/2010 - 15:48 | by adminWorking with skin modifier and Extra objects
Thu, 04/15/2010 - 14:11 | by admin-Two different ways to set up a character with a knife (second Objects)
-Working with weight table and weight tool to change the value of the weights on selected vertexes.
-Detach second object and select / link it to biped hand.
-Adding to the animation using set key, set planted key and set sliding key.
-Model from Koko. Website is www.CG4Max.tk
Setting up Biped for Character Model
Sun, 04/11/2010 - 18:56 | by adminCreating auto lag animation
Sat, 03/13/2010 - 17:44 | by adminCreating auto lag animation
-Create a leaf animation with an auto lag for its parts.
-In other words we are building auto secondary animation
-Two different set ups: 1) Using the Flex modifier. 2) Building a bone rig with spring constraint.
-We will also show that both options can be dynamically effect by forces like wind modifier.








