TraptCG.com

Modeling Clothes And Armor In 3D Studio Max 2012 Part 01

Total Views:9,626

Views Today:4

  • Part 01 of 02
  • Clothing and Armor modeling work flow on a character
  • Use free form modeling tools, edit poly tools, the shell modifier, turbosmoot...

Modeling Clothes And Armor In 3D Studio Max 2012 Part 02

Total Views:4,642

Views Today:1

  • Part 02 of 02
  • create a low poly and high poly version of the model with the use of modifiers

Freeform Modeling Tools In 3D Studio Max 2012

Total Views:5,961

Views Today:1

  • Modeling with the freeform modeling tools to create geometry on top of existing geometry or to retypo existing geometry.
  • Short cut keys
  • Shi...

Character Modeling in Max Part 01

Total Views:4,482

Views Today:0

Character Modeling in Max Part 02

Total Views:2,770

Views Today:0

  • Part 02 of 12
  • Start Editable Poly Modeling a character in 3D studio max
  • Create a cylinder in the head area and apply a Spherify modifier to the...

Character Modeling in Max Part 03

Total Views:2,308

Views Today:0

  • Part 03 of 12
  • Extruding polygons to model out the body
  • Create a cylinder to start modeling out the leg

 

Character Modeling in Max Part 04

Total Views:1,883

Views Today:0

  • Part 04 of 12
  • Continue poly modeling the leg and foot
  • Delete half the body and apply a symmetry modifier.
  • Attach the leg to the body...

Character Modeling in Max Part 05

Total Views:2,021

Views Today:0

  • Part 05 of 12
  • Modeling the arm, hand and thumb with a cylinder and edit poly mode.

Character Modeling in Max Part 06

Total Views:1,821

Views Today:1

  • Part 06 of 12
  • Modeling out the figures from cylinders.
  • Attach the figures to the hand using target weld on vertices

Character Modeling in Max Part 07

Total Views:1,686

Views Today:0

  • Part 07 of 12
  • Connecting the arm to the body using the attach and bridge tools
  • Extruding polygons for the shoulder pad.