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Part 01 of 02
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Clothing and Armor modeling work flow on a character
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Use free form modeling tools, edit poly tools, the shell modifier, turbosmoot...
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Part 02 of 02
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create a low poly and high poly version of the model with the use of modifiers
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Modeling with the freeform modeling tools to create geometry on top of existing geometry or to retypo existing geometry.
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Short cut keys
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Shi...
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Part 02 of 12
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Start Editable Poly Modeling a character in 3D studio max
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Create a cylinder in the head area and apply a Spherify modifier to the...
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Part 03 of 12
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Extruding polygons to model out the body
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Create a cylinder to start modeling out the leg
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Part 04 of 12
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Continue poly modeling the leg and foot
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Delete half the body and apply a symmetry modifier.
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Attach the leg to the body...
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Part 05 of 12
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Modeling the arm, hand and thumb with a cylinder and edit poly mode.
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Part 06 of 12
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Modeling out the figures from cylinders.
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Attach the figures to the hand using target weld on vertices
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Part 07 of 12
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Connecting the arm to the body using the attach and bridge tools
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Extruding polygons for the shoulder pad.