Freeform Modeling Tools In 3D Studio Max 2012

  • Modeling with the freeform modeling tools to create geometry on top of existing geometry or to retypo existing geometry.
  • Short cut keys
  • Shi...

Total Views: 1,023
Views Today: 25

Character Modeling in Max Part 01

Total Views: 571
Views Today: 12

Character Modeling in Max Part 02

  • Part 02 of 12
  • Start Editable Poly Modeling a character in 3D studio max
  • Create a cylinder in the head area and apply a Spherify modifier to the...

Total Views: 442
Views Today: 8

Character Modeling in Max Part 03

  • Part 03 of 12
  • Extruding polygons to model out the body
  • Create a cylinder to start modeling out the leg

 

Total Views: 346
Views Today: 3

Character Modeling in Max Part 04

  • Part 04 of 12
  • Continue poly modeling the leg and foot
  • Delete half the body and apply a symmetry modifier.
  • Attach the leg to the body...

Total Views: 327
Views Today: 7

Character Modeling in Max Part 05

  • Part 05 of 12
  • Modeling the arm, hand and thumb with a cylinder and edit poly mode.

Total Views: 321
Views Today: 5

Character Modeling in Max Part 06

  • Part 06 of 12
  • Modeling out the figures from cylinders.
  • Attach the figures to the hand using target weld on vertices

Total Views: 336
Views Today: 7

Character Modeling in Max Part 07

  • Part 07 of 12
  • Connecting the arm to the body using the attach and bridge tools
  • Extruding polygons for the shoulder pad.

Total Views: 308
Views Today: 6

Character Modeling in Max Part 08

  • Part 08 of 12
  • Working on shoulders
  • Working on the hand
  • Setting up the joints for animation

Total Views: 165
Views Today: 3

Character Modeling in Max Part 09

  • Part 09 of 12
  • Adding more detail to the 3d model

Total Views: 310
Views Today: 5