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Intro To UDK Interactive Foliage Actor and Paint Foliage Mode

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  • In this UKD video tutorial we will cover creating plants that will interact with the game character by using the interactive foliage actor.
  • We will also wor...

UDK Landscape Mode Tool Part01 Create the Landscape

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  • Part 01 of 02
  • In this UDK video tutorial you will work with the new landscape tool.
  • We will go over the paint height tools and brushes as well t...

UDK Landscape Mode Tool Part02 Materials and Textures

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  • Part 02 of 02
  • In this UDK video tutorial we will cover creating the material and textures for the landscape then paint the textures to the land scape.
  • ...

Create A Custom Game Character In UDK Part 01

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  • Part 1 of 4
  • Intro to Game type in UDK
  • Use ~ key to the left of 1 on the keyboard to open up command mode. Type behindView to get a 3rd person vi...

Create A Custom Game Character In UDK Part 02

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Part 02 of 04

  • Finish talking about the code
  • Run UDK Editor to rebuild new scripts
  • Run UDK to see the character change for your game mode...

Create A Custom Game Character In UDK Part 03

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  • Part 3 of 4
  • Character setup in 3D Studio Max for export through FBX to UDK
  • Morph Targets
  • Skin settings
  • LOD = Level of De...

Create A Custom Game Character In UDK Part 04

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  • Part 4 of 4
  • Create a Anim Set in UDK
  • Import FBX animations for the Anim Set
  • Create a Anim Tree in UDK
  • Save Package
  • ...

3D Studio Max To UDK Unwrapping for Light Mapping

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  • This Free online video tutorial is for 3D Studio Max and UDK
  • Create two Unwrap modifiers in 3D Studio Max for UDK
  • Use one for the light Mapping....

3D Studio Max To UDK Collision Setup

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  • Video tutorial on 3D Studio Max and UDK
  • Build your Collision boxes in Max to be exported to UDK
  • Object names you have to use for Collision objec...

3D Studio Max To UDK Units And Scale Setup

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  • Free Video tutorial on UKD and 3D Studio Max
  • Get Max Scale Units to match UDK
  • This will allow you to model at real world settings have a correct...